Screencast Video Tools Options for Usability Testing
Windows Platform
Cam Studio (Free, released under the GPL Licence)
Creates AVI video files and using its built-in SWF Producer can turn those AVIs into bandwidth-friendly Streaming Flash videos (SWFs)

Debut (Free)
Compatible with Windows 98/2000/XP/2003/Vista. Records video in many different file formats including .avi, .wmv, .asf .mpg, .3gp, .mp4, .mov and more.

uTipu (Free, share online)
Compatible with Windows XP and Vista. Record up to 20 minutes. Saves videos in Flash Video format. Allows for zooming and still in Beta.
Mac Platform
iShowU ($20)
Comes with built-in video presets. Supports QuickTime compression. Compatible on both Tiger and Leopard.

ScreenFlick ($29)
Offers the ability to display keyboard commands, and highlights mouse clicks to better communicate which actions are being performed during screen recording. Compatible with tiger or later.
ScreenFlow ($99)
Compatible with Leopard. Powerful editing tools. Highlight using ‘Callouts’. High quality exporting.

Both Platforms
Jing Project (Free, share online)
Snap a picture of anything on your desktop. Record video of what you do, or what you see. Instantly uploaded. Share in email, IM, or blogs.
Screen-o-Matic (Free, share online)
Screencast-O-Matic is the free and easy way to create a video recording of your screen (aka screencast) and upload it for free hosting all from your browser with no install but again still in Beta.
No commentsMore Usability Resources
Don’t Make Me Think by Steve Krug
A must read book about web site usability. Check his download list on the home page.
The Elements of User Experience by Jesse J Gareth
The planes of user experience presented in a graphical form.
Fast and Simple Usability Testing by Natalie Downe on 24 Ways
“Everyone knows by now that they should test the usability of their applications, but still hardly anybody actually does it. In this article I’ll share some tips I’ve picked up for doing usability tests quickly and effectively.”
For you Clients by Robin Williams
“Are you a client for any web designer?
This section is for you.
Web sites are a relatively new invention in the world, and…”
How To Quantify The User Experience by Robert Rubinoff on Site Point
“Many look to the user experience as an overall indicator of Website success. Analyzing how effectively a Website provides for a net positive user experience can often turn into a subjective affair, rife with opinion and short on objectivity.”
“This is the companion web site for the book Paper Prototyping by Carolyn Snyder. Here you’ll find downloadable versions of materials presented in the book, examples of paper prototypes, references, and more. Whether or not you’ve read the book, you’ll find useful resources here.”
Check the download page
Seven Common Usability Testing Mistakes by Jared M. Spool on UIE
http://www.uie.com/articles/usability_testing_mistakes/
“What’s the easiest way to conduct a usability test? Well, you could just sit a person down (it doesn’t matter who) in front of your design and ask them to do something (it doesn’t matter what).
If this is so easy, why does a standard usability test contain all that other rigmarole? Because that rigmarole goes a long way to ensure that the test will produce quality results.”
Usability Testing Materials on InfoDesign
“The following is a list of materials that we regard as a minimum when running a test. Links to samples (in PDF format) are included where appropriate.”
User Experience Design by Peter Morville on Semantic Studios
“When I broadened my interest from IA to UX, I found the need for a new diagram to illustrate the facets of user experience - especially to help clients understand why they must move beyond usability - and so with a little help from my friends developed the user experience honeycomb.”
What Is User Experience Design by Kimmy Paluch on Montparnas
“User experience design can sometimes be a slippery term. With all the other often used terms that float around in its realm in the technology and web space: interaction design, information architecture, human computer interaction, human factors engineering, usability, and user interface design. People often end up asking “what is the difference between all these fields and which one do I need?” This article examines the term and field of user experience to plainly extrapolate its meaning and connect the dots with these other fields.”
No comments9rules Case Study
9rules—Share. Learn. Discover.
A Case-Study for NED24 Virtual Communities
Curtin University of Technology
Prepared by Elle Meredith
April 21, 2008
You can also download this Case Study as a PDF file [1.9mb]
Table of Contents
- Case Study Introduction
- Overview
- The 9 rules of 9rules
- 9rules Technology and Features
- 9rules History
- Membership
- Virtual Community Definition
- Summary
- Appendix
- Bibliography
Case Study Introduction
This case study examines 9rules as a bloggers virtual community. It examines technology features of the community which enable interactions between community members, the community history, who are its members and what makes it a virtual community. Analysis of the community was done through 9rules blog archives, the Internet Archive website, former members’ blog posts and actual membership in 9rules community.
Overview
9rules is an online social content network of bloggers where readers can find quality content socially and connect with other like-minded people around the globe. 9rules was originally launched in April 2005 and has evolved since its original concept.
The 9 Rules of 9rules
- Love what you do.
- Never stop learning.
- Form works with function
- Simple is beautiful.
- Work hard, play hard.
- You get what you pay for.
- When you talk, we listen.
- Must constantly improve.
- Respect your inspiration.
9rules Technology and Features
9rules Notes
Notes are basically open discussion boards that can be viewed by all but if you wish to comment, login is required. It includes more than 30 communities with topics such as:
- Art and Entertainment
- Business
- Lifestyle and Special Interests
- Sport and Recreation
- Opinion and Community
- Education
- Internet and Technology
- Politics and Government
These topics then have sub-topics that are more specific. As can be seen, topics range is quite broad; however the majority of online discussions occur within the Internet and Technology bloggers community. This is evident by examining the sub-topics, actual discussions, popular tags as well as when considering that 9rules in its essence is a blogging network community.

9rules Member Entries
Member Entries are a selection of blog entries from 9rules members’ blogs, which are hand picked by the site staff and which feeds get aggregated through 9rules. Instead of manually subscribing to many individual blogs, a reader can instead subscribe to 9rules feed and enjoy the benefit of quality content without all the hassle. This paradigm worked well when the Network launched but as it scaled, too many entries get aggregated through and the reader might be overwhelmed with the number of posts he or she require to follow.
9rules Clips
Clips are short bits of content that everyone can share and explore through trusted friendships. Some might consider Clips as another version of del.icio.us or ma.gnolia
Members Profile Page
Every my.9rules user has a profile page, which is how people get to know the my.9rules members. In addition to personal information the profile page includes:
- Stream, which is an aggregation of the member’s activity on the site.
- Top Friends—members can add as many friends as they wish, but can only have nine top friends. This feature is used by 9rules to tailor the way it displays content to members through the 9rules recommendation areas.
- Points and Awards given for and can either be used on the my.9rules store or sent to member’s “friends.”
- Lifestream, which is feeds from other community sites the member belongs to, for example flickr, del.ici.us, twitter and others.
Dashboard
When members login, they are faced with their Dashboard. The Dashboard page is the jump-off point for all my.9rules users.

9rules Blog
The 9rules Blog started in April 2005 and includes entries about Network decisions, updates and news.
My.9rules Store
The my.9rules Store is a new feature that lets users customise their profiles by “purchasing” various items like profile header images, background patterns with points accumulated by interactions on the site.
9rules History
9rules started as an idea Paul Scrivens had to aggregate quality blog posts in one place in order to drive traffic to both the blogs and the Network site. Differently to other social content networks, where everyone’s post can appear and get voted by readers, on 9rules the blogs are selected by the site staff , which make the decision whether the blog publishes quality content or not. Qualities that are being sought in a site are passion, quality writing, consistency, wide range of topics, blog design while not hosted on free blogging service sites.
Scrivens started working on his idea in late 2004 and in April 2005 he called bloggers to join the 9rules network (see appendix A). The first version of the 9rules website included a private forum for the community, where members could interact with each other. 9rules since had a few submissions rounds (three rounds in 2005 and two rounds in 2006) where bloggers could submit their site for review and which how most new members where selected. With each consecutive round, the 9rules Network grew bigger and bigger. There was a discussion in September 2005, when the 9rules Network started to scale whether to create an A-list for “the ones that actually still provide some high-quality content” (Scrivens, September 2005) but the Network decided against it as they believed all their member’s blogs are of quality material.
2006 was a good year for the 9rules Network. Its members were up for the 2006 Bloggies Awards. The Network got an honourable mention at the Web 2.0 Awards conducted yearly by SEOMoz.org and won the 2006 SXSW Web Awards. In July 2006, Scrivens started a 9rules group on Facebook, which doesn’t seem to be active.
With each submission round, the number of submissions increased. In round 5 in October 2006 1190 bloggers submitted their site for review. With so many submissions, the rulers experienced difficulties in reviewing all the submissions in a timely manner. Scrivens said on the 9rules blog that in round 5 they accepted sites from members who participated in Notes.
“…we liked their style, they demonstrated they could interact socially without insulting people behind the blog and learn things that wouldn’t normally show on a blog because their sites didn’t receive many comments and did not have a lot of traffic.” (Scrivens, October, 2006)
It appears that selection of new blogs has changed to be based on social interaction more than pure quality of content. This might also be the seed that started additional changes to the 9rules Network and its members’ agreement. One of these changes was closing submissions in April 2007 which stayed closed for one year. However, the 9rules Blog strongly advised “signing up for notes and interacting in the community. At this time we are not accepting submissions from those who are not participating within the community.” (Scrivens, April 2007)

9rules was always considered a closed-in exclusive community. In the beginning, participation within 9rules mostly came down to getting involved within the 9rules forum, a private area for members only. In 2006, 9rules introduced Notes. The forums now became open for everyone to see. Everyone could become a member of the 9rules community but only a few selected ones were a part of the 9rules Network. As members’ counts increased, some people considered growth as a good thing for business. However, some complaints started to surface that the Network was no longer exclusive. Scrivens posted about it on the 9rules blog entry which he called: “The More They Arrive, The More Things Stay the Same” (Scrivens, July, 2007). How is it possible? As a community grows, it evolves and transforms. Scrivens addressed the complaints of open- versus closed-community by saying that:
“[the] Member system for 9rules is open in the sense that Members can write on any topic that they want, but closed because we choose which sites get in… We are a garden with walls that anyone can enjoy, you just can’t expect to plant your own seeds wherever you like. Since day one we have tried to integrate the best of open and closed systems and will continue to do so as we grow.” (Scrivens, October, 2007)
Through out the past three years, the 9rules website continued to evolve adding new features every few months.
“As time passed, things changed. 9rules continued to expand the network by increasing the membership. To handle the influx of new members, the site saw itself redesign once or twice. New features got added such as Notes and my.9rules. As time moved on, I saw the traffic I receive from 9rules slow to a trickle.” (Snook 2007)
In October 2007 a new member agreement was introduced that requires member participation in either the member-only forums or in my.9rules, the world-wide-open forums.
“Let me be clear – participation in either the new member area or my.9rules is required for all members, requested by members.” (White, 2007 Quoted from Van Hylckama Vlieg)
Quite a few current members at the time resented the requirement to participate in yet another online community. Some questioned whether 9rules is after quantity rather then quality by trying to define quality as frequency of participation (Lockton, 2007). One would think that by dedicating time to post quality content on your own blog, should be enough to show your support of the 9rules Network, as requested in the first member agreement. Others stopped seeing the benefit of being a member because as the Network grew, their own exposure started to decrease. This new member agreement led to members’ exodus, where current members left the Network. And as good bloggers do, they blogged on why they left 9rules (See Appendix B for some selected excerpts).
At the time of this writing, 9rules once again is about to relaunch in the end of this month April 30, 2008. It also has set three more submission rounds for 2008.
Membership
From 2005-2006 applications were handled in submission rounds, occurring roughly twice a year and giving applicants a 24-hour window to submit their blog. Each member was evaluated and hand-picked by the site staff based on quality of applicants’ blogs. The fifth round attracted 1,190 new submissions. In 2007 a new application round started which was not limited by the previous 24-hour time limit. 9rules remained open for submissions until April 17th, 2007 when the round was officially closed with a public announcement.
Membership Benefits
- Building readership
- Authentication by 9rules that they feel it has quality content
- Exposure and Traffic which mean business opportunities
Submission Rounds
- Started: Apr 2005 with 16 blogs
- Round 1: Apr 2005, 127 applicants, total members: 31 blogs
- Round 2: Jul 2005, 359 applicants, total members: 46 blogs
- Round 3: Nov 2005, 509 applicants, total members: Not sure
- Round 4: May 2006, 700 applicants, 111 new members
- Round 5: Oct 2006, 1190 applicants, 134 new members
- Round 6: April 2007, Ongoing applications, Not sure
For 2008, submission rounds dates are:
- May 7, 2008
- August 6, 2008
- November 5, 2008
Community Members
9rules is run by three people (aka The Triad): Paul Scrivens, Mike Rundle, and Tyme White, which are the owners and administrators of the website and community.
Everyone can join the my.9rules community but only a few become a part of the Member Entries where their website’s feed is aggregated through 9rules. Members use a nickname when interacting on the site and almost all provide a link to their site, which includes additional personal information. When selected as a Network member, members are asked to add the 9rules leaf to their site to show their support for the Network.
If you spend some time in the blogging arena, you might recognise some “celebrities” in the web design and development world. Examples can be Molly Holzschlag, Mark Boulton, Roger Johansson and others.
The majority of the community are tech-savvy. Some members organise meet ups throughout the year or attend professional conferences together but the majority of the interaction is done online.
Virtual Community Definition
Many definitions to virtual community exist. One of the first ones was devised by Howard Rheingold:
“Virtual communities are social aggregations that emerge from the Net when enough people carry on those public discussions long enough, with sufficient human feeling, to form webs of personal relationships in cyberspace” (Rheingold, 1993)
9rules can be considered a virtual community as it is an online forum where like-minded people congregate and carry on discussions. The community members create personal relationships with others with sufficient human feeling. An example can be James Mathias words when leaving the 9rules community:
“To drop the leaf and leave the club… So now I find myself sans leaf, without private forum access and yet still surrounded by friends and a community that I love.” (Mathias, 2007)
The Five Ps of Virtual Community
According to Porter (2004) the key attributes of virtual communities be summarised as the five Ps which are: purpose, place, platform, population and profit model. With regards to 9rules these key attributes are employed as follows:
- Purpose (Content of Interaction)—the focal content of communication, among community members is made up of over 30 communities divided by a variety of discussion topics.
- Place (Extent of Technology Mediation of Interaction)—mostly virtually with some interactions in real life.
- Platform (Design of Interaction)—asynchronous communication.
- Population (Pattern of Interaction)—a network with varied social ties.
- Profit Model (Return on Interaction)—the 9rules network creates intangible economic value meaning better exposure, increased site traffic and value is defined as potential business opportunities and revenue-generation. 9rules is made up of a lot of links because it doesn’t display full content on site.
Summary
Although 9rules hasn’t been around for too long it displays common characteristics of an online community which continues to grow and evolve. Currently, the 9rules website offers so many diverse ways for community members to interact online that differentiation between all methods can be quite confusing. Which forum am I supposed to contribute exactly?
Furthermore, this case-study raises a few questions that should be asked:
- Has 9rules reached its community limits when the original benefits to the members decrease as the Network scales up?
- Can the Network maintain quality with such an influx in numbers?
- Can participation be forced on the community members, regardless of the community?
- Chisholm (2001) said:
“Community was a successful marketing tool for online ventures that failed to translate into bottom-line profits”. (quoted in Fernback 2007)
With the way 9rules evolves and changes, would its community translate into bottom-line profit for both the 9rules Network and its members?
Appendix
Appendix A: Join the 9rules Network: Round 1
You have a blog and there are some goals you would like to accomplish:
- More Traffic
- More Consistent Readership
- More Business Opportunities
- More Money
Maybe you only want one of the items listed above or maybe you want all of them. In any case that is what the new 9rules Network is for. Here are some of the details:
- The network is intended to be a win-win situation for both 9rules and the sites involved.
- If you have a blog and you would like more traffic, eyes, and money and feel that you provide quality content that deserves more attention then this might be the opportunity you are looking for. 9rules will help get you the traffic and also consult with you in better ways to make revenue from your hard work.
- This will be a revenue sharing venture, but will be greatly tilted towards the owners of the sites. Meaning no 50/50 split here. This also helps to keep the 9rules team focused on helping you out because the more we help you, the more we help ourselves.
- You own the content. Hell, it’s your site and you put the effort into it. Why shouldn’t you own it? We are not here to tell you what should or shouldn’t be written, but we can provide guidance as to what direction you can take your content.
- A private 9rules forum where members get to discuss their secrets and methods for success. Also just a place to chill out and talk.
- hell. We are looking for high-quality content sites (doesn’t have to be a blog per se).
Any type of site can apply, even those personal ones that are funny as
Now I have already written about this over at Work Boxers to get a sample test of interest and the results have been overwhelming. To control the chaos a bit better we are going to open the window for applicants for a set amount of time. Next Wednesday (April 6, 2005) at 12:00am Eastern, we will post an application form on the 9rules site where you can submit your site(s) for review. Only a set number of sites will be allowed into the network for this first round because we want to be able to provide the best service possible to them. The form will be up for 24 hours.
So if you think you might be interested make sure that your site has been updated with quality content and feel free to ask questions in the comments.
Appendix B: Excerpts from Previous Members
Khaled Abou Alfa, (October 2007) Post the Rules: Broken Kode:
“9rules is a blogging network that reached its zenith (at least in terms of popularity) about a year and a half ago…give or take a several months. It was an incredibly vibrant place, with a great website and really active members…back when blogging was fresh and new as opposed to the norm in the web landscape…. the way in which departures from the network have been handled, or as the case may be, not been handled. While a new site is celebrated, a departing site (or even original member departing) does not even warrant a small mention on the official blog.”
Brad Faults, (October, 2007), 9rules Takes a Dive: h3h.net:
“Breeding a closed community that only feeds off of its own ideas is intellectually disadvantaged compared with the open community that takes insight and discussion from all reasonable sources. Indeed, the shift toward a closed participation-based system gives more voice to people who wish to have more voice, which, paradoxically or not, decreases overall quality.”
Natalie Jost, (Ocober, 2007), Finally Leaving the Rules: Standards for Life:
“An email went out this weekend that reminded me why it is long past my time to leave. They’ve come up with a new membership agreement which requires members to actively participate in the group, which isn’t necessarily a bad thing - for the group. For me though, with so much going on in my life right now, it’s just not something I can commit to.”
Dan Lockton (October 2007), Bye Bye 9rules: Architectures of Design:
“…but it’s a shame: forced participation would certainly “become a chore” and I’m not going to agree to commit to anything along those lines (I wonder how the level of participation will be measured or assessed?), so this site will be leaving 9rules, sadly, in due course.
Taking a broader view, in internet terms, 9rules’ move - to more of a ‘walled garden’, turned in on itself - seems very much at odds with the increased openness which has driven the dramatic growth of, say, Facebook. Perhaps 9rules wants ‘quality’ rather than ‘quantity’, but defining ‘quality’ as ‘frequency of participation’ seems to be rather arbitrarily quantitative, if that makes sense.”
James Mathias (March 2007 ) Why I Left: Leihu.com:
“I was in seemingly everyone’s top 10 reboots lists, it was overwhelming, but felt really nice. When 9rules round four open submissions came up I thought, lets see.
I was surprised and also not surprised to see I had been accepted.
Most folks that had been accepted were elated and overjoyed. Not I. Instead I was jilted again. I felt that my content, which hadn’t changed in quality, only in quantity between rounds should have gotten me invited before, so as insecure people often do I began to question the 9rules network and the way things really were—I have issues, I know… Joining turned out to be one of the best things I’ve ever done. And I’m glad I did. However, and this is the meat of the story, I decided the week before last after some deep introspection, some head-banging and a little discussion with a few friends that I needed to move on.To drop the leaf and leave the club… So now I find myself sans leaf, without private forum access and yet still surrounded by friends and a community that I love.”
Christian Mohn, (Ocotber, 2007), Leaving 9rules: h0bbel.p0ggel.org:
“And here I was, thinking that delivering “quality” content was the requirement. How silly of me, I was clearly mistaken.”
Robert Nyman, (October 2007), Leaving 9rules: Robert’s Talk:
“I got to be included in the build-up when 9rules didnʼt have so many members, and each new member was someone fairly well-known. Right before me, Roger and Molly were included in the network, so it felt pretty exclusive…”
Marco Van Hylckama Vlieg, (October 2007), Leaving 9rules:
“Making ‘community participation’ a mandatory thing however IS a reason for me to leave.”
Steven York, (October 2007), Standing down from my 9rules membership: Seopher
“It’s a shame, the 9rules members are all amazing people for different reasons but I seldom engaged in meaningful conversation and it’s possible that my place is best suited to someone with more time. It’s been a nice journey but it’s just not the right fit for me anymore.”
Appendix C: Images from the Past
September 2003
April 2005
June 2005
November 2005
December 2006
February 2007
April 2008
Bibliography
- 9rules website, Accessed on April 18, 2008 from: http://9rules.com/
- 9rules blog, Accessed on April 18, 2008 from: http://blog.9rules.com/
- Brown, Stuart, (February 2007), What does it take to be in 9rules?: Modern Life. Accessed on April 20, 2008 from:
http://www.modernlifeisrubbish.co.uk/article/what-does-it-take-to-be-in-9rules - Fernback, Jan (2007) ‘Beyond the diluted community concept’ New Media & Society vol.9, no.1, pp.49-69.
- Lockton Dan, (2007), Bye Bye 9Rules: Architectures of Design. Accessed on April 20, 2008 from:
http://architectures.danlockton.co.uk/2007/10/05/bye-bye-9rules/ - Mathias, James, (2007), Why I Left: Leihu.com. Accessed on April 20, 2008 from: http://leihu.com/journal/archive/id_530.html
- Porter, C. E. (2004), A Typology of Virtual Communities: A Multi-Disciplinary Foundation for Future Research, University of Notre Dame, Journal of Computer Mediated Communications 10 (1), Article 3, November 2004. Accessed on April 20, 2008 from:
http://jcmc.indiana.edu/vol10/issue1/porter.html - Rheingold, H. (1993), Introduction: The Virtual Community. Accessed on April 20, 2008 from: http://www.rheingold.com/vc/book/intro.html
- Scrivens, Paul (September.2005), Growing and Money: 9rules Blog. Accessed on April 19, 2008 from:
http://blog.9rules.com/2005/09/growing-and-money/ - Scrivens, Paul (January, 2006), Is the money really in the content?: Workboxers. Accessed on April 20, 2008 from:
http://www.workboxers.com/2006/01/10/is-the-money-really-in-the-content/ - Scrivens, Paul (October 2006), Round 5 Analysis: 9rules Blog. Accessed on April 20, 2008 from:
http://blog.9rules.com/2006/10/9rules-round-5-analysis/ - Scrivens, Paul (April 2007), 9rules submissions: closed for the time being: 9rules Blog. Accessed on April 19, 2008 from:
http://blog.9rules.com/2007/04/9rules-submissions-closed-for-the-time-being/ - Scrivens, Paul (July 2007), The more They Arrive, The More Things Stay the Same: 9rules Blog. Accessed on April 20, 2008 from:
http://blog.9rules.com/2007/07/the-more-that-arrive-the-more-things-stay-the-same/ - Scrivens, Paul (October 2007), Why Open and Closed Systems Can Coexist: 9rules Blog. Accessed on April 20, 2008 from:
http://blog.9rules.com/2007/10/why-open-and-closed-systems-can-co-exist/ - SEOMoz.org, (2006), 2006 Web 2.0 Awards. Accessed on April 19, 2008 from:
http://www.seomoz.org/web2.0/index/2006 - South East by South West Festivals (2006), Web Awards Winners. Accessed on April 20, 2008 from:
http://2006.sxsw.com/interactive/web_awards/winners/ - Snook, Jonathan (2007), Why I Left 9rules. Accessed on April 20, 2008 from:
http://snook.ca/archives/personal/why_i_left_9rules/ - Watso, Paul (09.2005), Not Another Network, or Nan: Life is Grand. Accessed on April 19, 2008 from:
http://pmwjournal.blogspot.com/2005/09/not-another-network-or-nan.html - Workboxers, (2006), Getting Rich from Text Link Ads. Accessed on April 20, 2008 from:
http://www.workboxers.com/2006/08/20/getting-rich-from-text-link-ads/
Designing Interfaces Book
Designing Interfaces: Patterns for Effective Interaction Design is an intermediate-level book about interface and interaction design, structured as a pattern language. It features real-live examples from desktop applications, web sites, web applications, mobile devices, and everything in between.
Today I found this site which contains excerpts from some of the book’s patterns. The book has more, of course—more introductory material, more patterns, and more examples—but the material on this website is a good start.
From the book’s back cover:
The book’s ideas are presented as a collection of patterns—solutions to common design problems, tailored to the situation at hand. Each pattern contains practical design advice that you can put to use immediately, plus a variety of examples illustrated in full color. In addition, each chapter explains key concepts in interaction design and visual design. Topics include:
- Information architecture for applications
- Navigation
- Page layout
- Maps, graphs, and tables
- Forms
- Graphic editors
- Color, typography, and look-and-feel
Bad Ideas of Web Design
While looking for resources why Flash websites suck, I came across this post by Christian Montoya that reminded me module 1 task of what I hate about the web. Here is Christian Montoya’s truly bad ideas for web design that web designers should avoid.
No commentsDesign Patterns
When starting a new website design project, there could be many solutions to the design problem at hand. As many designers I try and collect work examples from other designers that I like for reason or another. Not long ago, I found this article: “Collecting for Design” by Matthew Smith on Digital-Web magazine. This article talks about this subject. It says:
The ultimate goal for a web designer is to create a functional, interactive tool for the web user. We can add value to the site with creativity and visual stimulation, but I assert that good-looking design is useless unless we’re willing to conform to standard design patterns and accepted principles of user experience.
This article also leads you to design patterns collections by others that are good resources to check when starting your own web design project:
- Factory Joe’s Collections
- Patrick Haney’s Web Design Inspiration
- Clearleft Design Inspiration
- Gustavo Pimenta’s Design Solutions
Update—Here are a couple more useful resources:
2 commentsWhat I hate/love about the net
Let’s start with hate. Many annoying usability problems I don’t like. There are many more but here are a few in no particular order:
- Blinking, flashing, moving objects or another example scrolling text in the status bar (which I check out regularly)
- Orphaned pages without logo, any sort of navigation or link back
- Bad colour combinations (for example red/green). When using white text over black background, apply certain adjustments for legibility such as bigger font-size and more generous leading. Use colour-checking tools online to check for possible colour blindness problems, not enough contrast…
- Default audio plating in the background – especially when no option to turn it off is provided. Luckily my computer’s volume is muted. Example websites: itrainer.com.au—the speaking illustration reloads on every page because the site doesn’t remember my selection choice. Another example ixwebhosting.com brings up a talking sales woman that I turn off as quickly as I can.
- Sites that only work on IE (not even FF, not to mention Safari). Examples: my bank, oasis on Curtin (the reply email I got from Curtin was: the site supports IE and Netscape and I should really use these specific browsers)
- All Flash sites or splash pages with or without “Skip intro” link.
Solution: don’t. But as a minimum, provide an HTML version and let your users select which version they would like. - Long download times or using full size images.
Solution: optimise your pages and images. - No indication/feedback to your actions
Solution: Always provide feedback. Easily done with a minimum of a :hover state. - Bad naming selections—using marketing buzzwords instead of web conventions, which then I can’t figure out where to find what I’m looking for.
Solution: keep it simple. Don’t make me think. - No printable version of the site, especially when the content section is floated and isn’t printable.
Solution: use print stylesheet and unfloat your content. - No contact information (email or phone or any postal address) or even who you are
What I love about the Internet?
- Online services—mainly distant study but also online banking, shopping. We also bought a house online last year.
- Communication capabilities—email, IM
- Online programmers communities—forums, mailing lists and groups
- Online bookmarking
- RSS feeds and podcasts—great when you want to stay up to date or out of country
Industrial and Information Age Thinking
New technologies keep changing business plans so our business plan should be clear, concise and well thought out plan in a dynamic changing market.
“Thus, many … were particularly concerned with leadership, people problems and team spirit.” - Many times your project success–traditional or e-business–depends on the leader and how he/she leads their team. It’s all basically human management or “psychological methods of people manipulation.”
In a traditional business, managed teams are limited by physical, geographic locations. This is different on the web. And we now enter the age of un-managed teams.
“If you can find a way to explain how you will control project costs using a bottom-up approach then it would be easy to convince not only entrepreneurs but big corporations also.”
“…the chasm between Industrial Age thinking and Information Age thinking…How will you control project costs using a bottom-up approach?…you needn’t worry about monitoring and controlling costs with the Information Age solution.”
I just understood that because your production costs are minimal with digital media.
A paradox: “You control the costs in an Information Age solution by not controlling the costs.”
And another:
“…Industrial Age projects have a reasonably predicable environment to work in. There may be constant change…intense competition but systems are designed to work within a known or estimated range of predictability where there are adequate tools, techniques and methods to cope with the variables….In the Information Age, chaotic and disruptive changes cannot be avoided; they are the norm rather than the exception.”
So, how can you have solid plans when the environment constantly changing and is dynamic?
And one last quote:
“In the fast-changing chaotic environment of the Internet, the controlled and regulated systems of the Industrial Age are like the Titanic.”
They will sink if they are not ready for the changes.
Resource:
Small, P., (2000), The Entrepreneurial Web: First, think like an e-business. Great Britain: Pearson Education. (pp 246-251)
No commentsKnow Your Competitor
The Internet allows quicker feedback on experiments with specific strategies in a very controllable market segments. With e-business, a very high market transparency exists. Everything happens quicker, with higher quality and bigger transparency.
Market Analysis Questions:
- Who are your competitors?
- What’s their value proposition?
- How fierce is their competition?
- Regions
- Languages
- Multimedia
- Partners
- Customer interaction or self-service
- Cost structure
- What market segment?
- How big are they?
- What’s their marketing budget?
- Strengths/Weaknesses
- How do they differ?
- Approach: “Me Too” or are we going to provide an improved value proposition?
Analysis of the various dimensions of the competition:
- Communication Speed—Check if the competitor is faster, more convenient or more complete
- Costs—direct sales can eliminate the middle man and his commission. If the competitor’s structure is leaner, copy his approach or improve it to make efficiency gains
- Freebies—before you offer anything for free, there should be a good idea of how to generate revenues
- Changing boundaries—if you can join them as allies instead of competing with them to expand the network and contribute to your propositions.
Positioning
- Specific and focused presentation
- Immediate confirmation and sometimes immediate delivery
- Quality offering and flexibility
- Specific added-value services
- Targeted loyalty programs
- Speed, convenience and price
Gaining Market Share by using Internet Tools
- Search engines registrations and techniques
- Mailing lists and offers
- Free Offerings
- Infotainment
Compiling competitive data:
Top-down approach: refer to publicly available information and pragmatically pick the available data that comes closest to your needs.
Bottom-up approach: focus on a small number of direct competitors and estimate their market share.
“Initially, a one- or two-year planning should be sufficient” and try to “get big fast”
Market Position:
Pioneer/Leader vs. Follower
Market Leader—you should anticipate how much it takes a competitor to build up a similar organisation…you either have to have the next improvement to your own offering ready or your margins will be under pressure.
Follower—you can build on the experiences of the first player…avoid some of his mistakes…with a clear focus on expenditures, costs and streamlined back office processes. And you need to be ready for price fights.
Points to consider:
- Languages
- Legal requirements
- Payment habits
- Permanent risk assessment
- Continuous business re-design for higher effectiveness and better convenience
- Be pro-active and drive your innovations based on your strengths
A price fight: streamline your operation…but if you are proactive in making your sales and production more and more effective, you have reserves you can use once a competitor challenges you.
…it doesn’t pay off to fight competition everywhere.
Marketing Mix
- Differentiate yourself from the competition—have few solid selling points
- Decide whether a quality leader or a price leader
- Test your story with some prospects
- Pilot a small test market
- Ask your customers
Maintain Awareness
- Encourage risk identification
- Implement loyalty—“Gold Club Members Only”—allow only your good customers to access some specific added value information
- Perform regular assessment of the competitors
Resource:
Morath, P. (2000). Chapter 5 “Know your competitor” in Success @ e-business: profitable internet business and commerce. London: McGraw-Hill. (pp 79-96)
No commentse-Business Roadmap
Questions to ask:
- Customer service and future needs - does it meet customer’s needs for today and tomorrow
- Value proposition - what capabilities needed to create rich experiences?
- Resources - internal or outsource?
- Organisation structure
- Function or process oriented?
- Selling method - sales force, reseller or direct sales?
- Distribution channels
- How do we go once we decided?
Roadmap Steps
- Self Diagnosis
- New ways to do business?
- Be aware of changing customer expectation
- Challenge industry assumptions to create innovative product
- Is the plan flexible and adaptive enough under current market conditions?
- Can we get low operating costs while making complex applications?
- Reversing the Value Chain—by understanding customer needs and making them a priority. Decide what they need and then make it happen. “In an outside-in approach, the strategy revolves around the customer.”
- Choosing a Narrow Focus—choose excellence among the following:
- Service—to give superior value to a small niche market and making a concerted effort to serve them well. Trying to anticipate target customer’s needs.
Strive for: Self-service, relationship marketing and value - Operations—quick, error-free and cheap.
Strive for: customised solutions, outsourcing and process effectiveness.
Key principles:- Efficient use of resources
- Speedy transactions
- Sales intelligence - know what’s selling
- Monitoring all processes
- Meeting customer expectations
- Continuous Innovation—push performance boundaries. Results in product leadership.
Strive for: culture of innovation, market education and constantly delight the customer.
Key principles:- Risk oriented
- Acquisition of new products (example: Google and Yahoo!)
- Educating the market/users
- Reward experimentation (example: Google)
- Service—to give superior value to a small niche market and making a concerted effort to serve them well. Trying to anticipate target customer’s needs.
“…established firms can be early adopters and compete successfully with small, fast-moving innovators.”
Sounds like the writers are on the big firms’ side. I would rewrite it to:
Small and big companies can compete successfully by being early innovators.
The Internet and within it e-business = “…the biggest stories in modern times: the transformation of society.”
I liked that sentence:
“…in its heyday refused to believe consumers would prefer air transportation to railcars.”
Without getting into the debate of Microsoft vs. Apple, I believe it is Apple that tries to understand what the customers’ needs and then Microsoft copies Apple inventions.
But in regards to word and office applications, Microsoft have won the battle with other competitors are not even close to its market share and reach.
But anyway …
“The creation of an e-business is inextricably linked to the management of change.”
Resource:
Kalakota, R., Robinson, M., (1999), e-Business, Roadmap for Success, Addison-Wesley
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